Summary
An energetic Senior 2D Artist with over 7 years’ experience in game design, including 3 years in a leadership role, and specializing in environments, creatures and characters. Collaborates with designers and artists to develop shared ideation and create 2D art concepts, leveraging an analytical eye to provide thoughtful insights. Recognized for agility and willingness to iterate, delivering fresh ideas on demand. Thrives in a studio ecosystem where team work and collaboration are required to bring concept to fruition.
Skills
Software Proficiency
Photoshop
Illustrator
Flash
Unity
SketchUp
Productions

VIDEO GAME: Blush Blush
YEAR: 2019
ROLE: Illustrator
COMPANY: Sad Panda Studios

VIDEO GAME: Iron Maiden: Legacy of the Beast
YEAR: 2016
ROLE: Art Lead
COMPANY: Navigator Games

VIDEO GAME: Club Penguin Island
YEAR: 2017
ROLE: Senior Artist
COMPANY: Disney Interactive

VIDEO GAME: Club Penguin
YEAR: 2005
ROLE: Flash Environment Illustrator
COMPANY: Disney Interactive
Experience
Part-time Illustrator at Sad Panda Studios
Canada
July 2020 – Present
Creates a variety of 2D art including illustrations, concept art, mockups, final 2D art for game assets, character designs and storyboarding. Maintains the alignment of brand and style guides in partnership with art director.
Art Lead at Navigator Games
Canada
January 2019 – May 2020
Provides feedback and direction to a multi-discipline team of artists. Maintains timelines and product alignment with other department leaders. Communicates with outsource studios for 2D and 3D asset creation. Upholds brand integrity through collaboration with IP partners. Creates concept art, feature mockups, final 2D art assets, UI assets and illustrations for Iron Maiden: Legacy of the Beast.
Senior Artist at Disney Interactive
Canada
December 2016 – October 2018
Recognized for preserving visual style/brand integrity. Developed original games as a visual collaborator bring concept to design prototypes. Created concept art, mockups, final 2D art assets, world art designs, characters, props, icons, background paintings, textures, UI art assets and game design storyboarding. Maintains the alignment of prototype designs in partnership with art director.
2D Artist at Disney Interactive
Canada
February 2012 – December 2016
Part of a small team where several playable prototypes were developed, content was adapted into a final funded game. Provided 2D concept art and completed 2D illustrations for interactive environments for use in the online children’s game Club Penguin. Asset responsibilities include interactive background art for monthly release content completed in Adobe Flash, prop, terrain and building concepts for translation into 3D assets.