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Resumé

Amanda Kadatz

Concept Artist • Visual Developer • Illustrator

BC, Canada

amandakadatz@magnusink.ca

Summary

An energetic Senior 2D Artist with over 7 years’ experience in game design, including 3 years in a leadership role, and specializing in environments, creatures and characters. Collaborates with designers and artists to develop shared ideation and create 2D art concepts, leveraging an analytical eye to provide thoughtful insights. Recognized for agility and willingness to iterate, delivering fresh ideas on demand. Thrives in a studio ecosystem where team work and collaboration are required to bring concept to fruition.

Skills

 

Concept Art

Character Design

Environment Design

Illustration

Storyboarding

Prop Design

Software Proficiency

 

Photoshop

Illustrator

Flash

Unity

SketchUp

Productions

VIDEO GAME: Blush Blush


YEAR: 2019


ROLE: Illustrator


COMPANY: Sad Panda Studios

VIDEO GAME: Iron Maiden: Legacy of the Beast


YEAR: 2016


ROLE: Art Lead


COMPANY: Navigator Games

VIDEO GAME: Club Penguin Island


YEAR: 2017


ROLE: Senior Artist


COMPANY: Disney Interactive

VIDEO GAME: Club Penguin


YEAR: 2005


ROLE: Flash Environment Illustrator


COMPANY: Disney Interactive

Experience

Part-time Illustrator at Sad Panda Studios
Canada

July 2020 – Present

Creates a variety of 2D art including illustrations, concept art, mockups, final 2D art for game assets, character designs and storyboarding. Maintains the alignment of brand and style guides in partnership with art director.

Art Lead at Navigator Games
Canada

January 2019 – May 2020

Provides feedback and direction to a multi-discipline team of artists. Maintains timelines and product alignment with other department leaders. Communicates with outsource studios for 2D and 3D asset creation. Upholds brand integrity through collaboration with IP partners. Creates concept art, feature mockups, final 2D art assets, UI assets and illustrations for Iron Maiden: Legacy of the Beast.

Senior Artist at Disney Interactive
Canada

December 2016 – October 2018

Recognized for preserving visual style/brand integrity. Developed original games as a visual collaborator bring concept to design prototypes. Created concept art, mockups, final 2D art assets, world art designs, characters, props, icons, background paintings, textures, UI art assets and game design storyboarding. Maintains the alignment of prototype designs in partnership with art director.

2D Artist at Disney Interactive
Canada

February 2012 – December 2016

Part of a small team where several playable prototypes were developed, content was adapted into a final funded game. Provided 2D concept art and completed 2D illustrations for interactive environments for use in the online children’s game Club Penguin. Asset responsibilities include interactive background art for monthly release content completed in Adobe Flash, prop, terrain and building concepts for translation into 3D assets.